Events
Team Builder
If you are a free agent or have a partial team and are looking to make a full team for NGL Cincinnati, DON'T WORRY! We will be having 2 sessions of "Team Builder" specifically for this situation. Team Builder will begin 30 minutes before the 2v2 event and 30 minutes before the 4v4 event.
In the mean time you can post in the Online Team Builder foum to let players know you are available.You can meet-up and match-up with other partial teams and free agents.
Free For All Event
All FFA Matches will be played on the MLG variant of Zealot FFA. We will use the NGL FFA gametype variant.
The Free For All event will be the the 2nd event of the day. Each team's FFA performance will determine their 4v4 seed (rank).You are NOT required to be on a 4v4 team to play in the FFA. FFA is open to all spectators and individual players.
The top 4 players in each match advance.We use the top performing player from each team to decide that team's seed. (So the more teammates you have playing FFA the better chance you have of getting a good seed.) We will total every player's performance across the entire FFA event then sort all players in this order:
Kills - Most to Fewest
Deaths - Fewest to Most
Assists - Most to Fewest
Tie Breakers will be decided by most headshots. (If you notice you have tied with another player for a top 4 position in your heat, please notify the referee, as these instances can be easy to miss.
The only exception to this sorting rule is when the top 8 are finalized (Final FFA match) they will immediately get the top 8 seeds regardless of sorted rank (above).
4v4 Team event
NGL's main event is the 4v4 Tournament. The 4v4 tournament will be a double elimination event. Each match-up will consist of a "Best of 3" series. The finals matches will be a best of 5 series. 4v4 seeds (rank) will be determined the FFA outcome (see above). With the purchase of a 4v4 Team Pass each team will get (1) free entry into the FFA event. The other 3 players are encouraged to play in the FFA event as NGL will take to top performing player from each team when creating seeds.
To see more details on settings, game types and entry fees click the tabs at the top.
2v2 event
The 2v2 event will be based on a single eliminiation bracket and each match up will consist of 1 single game. All gametypes will be Team Slayer.
The 2v2 event will be randomly seeded. The higher seeded team will host while the opposing team will have choice of color.
All Events
*Note* NGL Reserves the right to adjust all games/matches/rules and settings to fit the best interest of completing the tournament in a timely fashion.
Schedule:
| 9:00 am - 10:00 am |
Doors Open - Registration - Warm-Ups |
| 10:00 am - 1:30 pm |
Halo Reach - 2v2 |
| 1:30 pm - 4:00 pm |
Halo Reach - FFA |
| 4:00 pm - Finish |
Halo Reach - 4v4 |
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*All teams/players MUST be present for morning registration.
*If you need to leave for any reason please return 1 hour before your event starts. |

SETTINGS & RULES
Settings
Download the NGL Specific Maps and Gametypes: NGL Fileshare
All Games
- Primary Weapon = DMR
- Secondary Weapon = None
- Spartan Loadouts = Hidden
- Elite Loadouts = Hidden
- Melee Damage Modifier = 75%
- Player Speed = 120%
- Jump Height = 110%
- Player Gravity = 200%
- Motion Tracker Mode = Off
- Suicide Penalty = None
- Betrayal Penalty = None
- Team Changing = Not Allowed
- Betrayal Booting = Disabled
FFA Settings
- All FFA Matches will be played on the MLG Zealot FFA.
- Radar will be ON in FFA.
- Time Limit will be set to 10 min.
CTF 5 Caps - Zealot, Downfall, Submission.
- Flag At Home to Score = Enabled
- Flag Return Time = Instant
- Flag Reset Time = 15 Seconds
- Time Limit = 30 Minutes
- Respawn Time = 10 Seconds
CTF 3 Caps - Asylum (Sanctuary)
- Flag Return Time = Never
- Flag Reset Time = 15 Seconds
- Flag at Home = No
- Flag Carrier Cooldown = Disabled
- Flag Carrier Traits, Damage Modifier = 75%
- Sudden Death = Disabled
- Time Limit = 30 Minutes
- Respawn Time = 10 Seconds
Team Slayer - Reflection, Zealot, Countdown, Castle, Sanctuary, Downfall
- Score to Win = 50
- Time Limit = 10 Minutes
General Rules
- NO player may touch NGL equipment (Xboxes, TVs, Game Discs, Routers) EXCEPT for connecting headsets and controllers. If a player is touching any equipment for any reason other than this, a warning will be issed, after a 2nd infration they will forefit a game. If we deem the intention of the player is to steal equipment, we will immediately remove that player from the tournament with the chance of a permanent Ban from all NGL events. (When in doubt, just ask the station referee.)
- All players must use Microsoft Certified Controller - No turbo, macro or special controllers of any kind.
- Microsoft Certified Controllers that have been modified cosmetically are allowed, as long as nothing internaly has been changed. (NGL reserves to right to refuse any suspicious controllers.)
- Wireless controllers are allowed. But! If you do not de-sync your controller after leaving your match and it effects the following game, you will receive an IMMEDIATE LOSS of your next game, a second infraction will result in an IMMEDIATE LOSS of your next match. Players that use wireless controllers are encouraged to use play and charge kits without the batterpacks in them.
- Players and Coaches may not use a headset that requires an outlet for power.
- Players and Coaches may not intentionally touch the opposing teams equipment while a game is in progress. If so, that team will forefit their current game.
- Players may use any unoccupied USB ports on their Xbox 360
- In the event of an Xbox 360/TV malfunction, the Game will be restarted from the beginning regardless of score.
- If a Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Team will Forfeit the entire Match.
- The referee has the final say in all above items. A team/player can ask for an issue to be elevated to the Tournament Directior, in which case it must be elevated before the start of the next game. In this case the Tournament Director has the final say. Teams are allowed to elevate up to 2 issues per Tournament.
Gameplay
- No going outside the normal boundaries of a Map.(If you can jump there ALONE, you will be fine) Team jumping to get to a normally accessible part of the map is allowed.
- The Higher seeded team will host game 1 of each match, the host will alternate regardless of win/loss
- The joining team will have choice of color.
- If a game is started without the approval of a Referee it will be restarted.
- Teams that incorrectly end a Game, without Referee’s permission, will forfeit the Game.
- Teams that are disqualified during a Game must quit out of the Game. Teams that are disqualified won’t receive any True Rank Stats Points for their ranking in the event.
- Players must use their registered Username during all Games. No Team Name abbreviations are allowed.
- Each Xbox will have 2 gamertags. You must change the name of those gamer tags to your gamertag upon arrival, as well as change controls to your preferred settigns. If your controller settings are wrong and your notice during the match, you must make changes in-game. The game will NOT be stopped.
- No cosmetic armor changes may be made. Only call signs may be changed.
Capture The Flag
- CTF has a 30 minuite time limit. After 15 minutes of play the game will enter sudden death.
- If you need more information on sudden death. Please visit www.mlgpro.com

Gametypes
Download the NGL Specific Maps and Gametypes: NGL Fileshare
| Winners Bracket |
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Losers Bracket |
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| Round 1 |
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Round 1 |
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| Game 1 |
Team Slayer |
Reflection |
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Game 1 |
Team Slayer |
Submission |
| Game 2 |
CTF |
Sanctuary |
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Game 2 |
CTF |
Zealot |
| Game 3 |
Team Slayer |
Zealot |
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Game 3 |
Team Slayer |
Countdown |
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| Round 2 |
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Round 2 |
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| Game 1 |
Team Slayer |
Submission |
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Game 1 |
Team Slayer |
Reflection |
| Game 2 |
CTF |
Zealot |
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Game 2 |
CTF |
Submission |
| Game 3 |
Team Slayer |
Countdown |
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Game 3 |
Team Slayer |
Downfall |
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| Round 3 |
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Round 3 |
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| Game 1 |
Team Slayer |
Reflection |
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Game 1 |
Team Slayer |
Zealot |
| Game 2 |
CTF |
Submission |
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Game 2 |
CTF |
Countdown |
| Game 3 |
Team Slayer |
Downfall |
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Game 3 |
Team Slayer |
Sanctuary |
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| Round 4 |
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Round 4 |
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| Game 1 |
Team Slayer |
Zealot |
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Game 1 |
Team Slayer |
Reflection |
| Game 2 |
CTF |
Countdown |
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Game 2 |
CTF |
Sanctuary |
| Game 3 |
Team Slayer |
Submission |
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Game 3 |
Team Slayer |
Downfall |
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| Round 5 |
Winners Bracket Finals |
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Round 5 |
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| Game 1 |
Team Slayer |
Reflection |
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Game 1 |
Team Slayer |
Countdown |
| Game 2 |
CTF |
Submission |
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Game 2 |
CTF |
Zealot |
| Game 3 |
Team Slayer |
Downfall |
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Game 3 |
Team Slayer |
Sanctuary |
| Game 4 |
CTF |
Sanctuary |
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| Game 5 |
Team Slayer |
Zealot |
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Round 6 |
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Game 1 |
Team Slayer |
Reflection |
| FINAL MATCH |
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Game 2 |
CTF |
Countdown |
| Game 1 |
Team Slayer |
Zealot |
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Game 3 |
Team Slayer |
Sanctuary |
| Game 2 |
CTF |
Countdown |
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| Game 3 |
Team Slayer |
Reflection |
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Round 7 |
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| Game 4 |
CTF |
Submission |
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Game 1 |
Team Slayer |
Submission |
| Game 5 |
Team Slayer |
Zealot |
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Game 2 |
CTF |
Sanctuary |
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Game 3 |
Team Slayer |
Zealot |
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Round 8 |
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Game 1 |
Team Slayer |
Countdown |
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Game 2 |
CTF |
Zealot |
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Game 3 |
Team Slayer |
Sanctuary |
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Game 4 |
CTF |
Submission |
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Game 5 |
Team Slayer |
Zealot |
2v2 Gametypes:
| Round 1 |
Zealot |
| Round 2 |
Castle |
| Round 3 |
Downfall |
| Round 4 |
Sanctuary |
| Round 5 |
Zealot |
| Round 6 |
Countdown |
| Final Match |
Zealot |
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Sanctuary |
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Castle |

Registration
What you Need to know about registration:
Currently Online registration is limited to (32) 4v4 teams. After that we may allow additional teams to register at the door. But the only way to guarantee your team a spot in the 4v4 bracket is by pre-registering and paying online. Simply registering will not guarantee your spot you must also pay. Other teams that register after you but pay first will take priority.
The 2v2 event is limited to (64) teams. FFA is limited to (128) competitors.
Passes go on sale 10/23/2010 at 7:00 EST
Team Pass - 4v4 - Includes:
- Full team entry into the 4v4 Tournament
- (1) free entry into the FFA event.
NGL Pass - 4v4 & FFA - Includes:
- Full team entry into the 4v4 Tournament
- (4) entries into the FFA event for all players.
Total Pass 4v4, 2v2 and FFA - Includes
- Full team entry into the 4v4 Tournament
- (4) entries into the FFA event for all players.
- (2) team passes into the 2v2 event (1 for each set of 2 players)
2v2 Team Pass - Includes:
Individual FFA Pass - Includes:
Click to register now and guarantee your spot in the brackets.
Prizes
The NGL Prize Package is equal up to over $10,00 in cash and prizes with a full bracket.

Get Sponsored - Go Pro
Are you interested in getting sponsored to play Halo Reach or COD MW2? NGL is currently offering 16 team sponsorships for the 2010/2011 season.
Visit the Sponsorship Page
Why NGL Events?
We have a lot of players ask us why they should attend an NGL event over an MLG event. To that we have to say, look at the total cost and overall experience.
| Cost to attend NGL vs. MLG events: |
Expense |
NGL Average Cost |
MLG Average Cost |
| Entry Fee - 4v4 |
$200 / Team |
$240 / Team |
| Entry Fee - 2v2 |
$30 / Team |
Not Offered |
| Entry Fee - FFA |
$25 / Player |
Not Offered on Pro Circuit |
| Hotel |
1 night @ $79/night |
3 nights @ $189/night |
| Shuttle Service |
Free to NGL venues |
$10-$19 per day per person. |
| Parking |
$0-$4 |
$0-$20 |
| HD Live Stream? |
FREE |
$10/Event |
| Spectator Fees |
$10 |
$20 |
| Total |
$418 |
$877 |
So your team can come to NGL and play in the 4v4, 2v2 and FFA events for less than 1/2 the cost of an MLG event that is ONLY 4v4.
Not to mention NGL brings in many of the same big name Pro players to compete at our events, and not only do you get to watch them play, between the 4v4, 2v2 and FFA events it's likely you will get to play a match against some of them.
Other Perks of NGL events:
- Free HD Steam.
- Limited number of teams which allows for more free play.
- Quciker FULL Screen rounds.
- Full Event comprised of 4v4, 2v2 and FFA.
- Limited spectator entry which allows for a much less hectic and busy venue.
